Home News New Microsoft Flight Simulator – Cockpits, New checklist, Touch screens, Peripherals and more… Episode 4 [Video]

New Microsoft Flight Simulator – Cockpits, New checklist, Touch screens, Peripherals and more… Episode 4 [Video]

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New Microsoft Flight Simulator – Cockpits, New checklist, Touch screens, Peripherals and more… Episode 4 [Video]

Welcome to this new episode of the features discovery of Microsoft Flight Simulator. Hi, I’m Martial Bossard Lead software engineer at Asobo Studios, and today we are going to talk about piloting and what is happening once you’ve seated in the cockpit.

Let’s talk about the cockpits themselves and how realistic that can be in this new Microsoft flight simulator and I’d like to start this presentation with this good old fashioned analog instruments all instruments have been modernized with extreme details and script to behave exactly as they should be in the real life. In order to do so we have introduced new simulated data as an example in this DR 400 we added a complete management of the electrical systems so the needles of the battery instruments will change depending on the consumption of the electrical devices we also added a new management of the oil pressure that now depends on the temperature.

Since the flight during the night is now possible even a VFR we have recreated the lighting system on each planes giving the possibility to set up and dim every single light in the cockpit to mimic exactly the actual plane.

Modern aircraft are equipped with very high-tech glass cockpit. We have created a completely new engine for the management on the rendering of these glass cockpits.

The engines will display all the data in 2d or in 3d synthetic vision. Touch screens are now embedded in these modern airplanes. This is now fully simulated and operational. The system is now able to display real were stirring on a environmental awareness it allows the management of the flight plans that includes SIDS and STARS for departures and arrivals.

Mastering cockpits can be very challenging in order to understand the consequences of each actions contextual cursors and tooltips will indicate how to performs actions and what could be the consequences depending on the state of the plane. We are also introducing a completely new management of the checklist. You will be able to choose the complexity of it from manual to fully automated these seconds can also be skipped and the simulator will set up for you the plane as it should be at the end of the sequence the system can highlight on instruments or a switch to show what is the next action to perform the checklist is directly linked to the simulation so it provides automatic feedback of each sequence completions as a consequence even when flying for the first time with a new plane you will be able to start from cold and dark.

About peripherals the simulation is now bringing a complete calibration and set of tools of all the inputs. External tools are no longer needed. We also kept in mind that many of the simmers have done an incredible job for building their own cockpits. To make them keep the benefit of their hard work Simvars are going to be exposed are they where by the past and have been even extended with new functionalities. Multi screens and windows are also supported there is a home cockpit we’ve built at Asobo. It’s a replica of a DR 400, a plan that we are actually piloting here in Bordeaux. This is helping us to check the quality of the simulation itself but also the quality of its inputs.

Microsoft Flight Simulator will also bring some technologies to improve the immersion. The rendering engine is the very first one of them we have brought the new techniques of the video game industry to the world of simulation. Screen space ambient occlusion and radiance, screen space reflections screens space shadows on cascade shadow maps 4k PBR materials allow us to make cockpits feel real. And this is not only a cosmetic matter with the right position of the Sun and the accurate weather system the lighting in the cockpit will reproduce the exact same flight conditions that you would get in real life in the same time this is modifying the readability of the instrument that can sometimes very difficult to read. We have used a lot of references to create our cockpits. We had access to the actual planes to perform some photos and video captures we are using the very last technics of scanning and some manufacturers has even given us some CAD files.

The Sun is also very important input when flying in order to have a great simulation we have introduced a completely new scripting system based on lights this system ties the simulation data to the sound banks and is using a real-time GSP to modulate the sound to make it match the plane parameters, as for the rendering we had an access to planes and a dedicated team here at the Asobo did recordings of every single sounds in hi fidelity.

In addition to this we have created a new dynamic camera that brings physicality to the sim. This camera read every single reactions of the planes to simulate the pilots head movements. This give a better understanding on how the plane behaves so you can feel the consequences of your actions understand the environments like winds or the variation or the density of the air but also any kind of mechanicals events like buffeting of fluttering when the plane is at its limits and when the pilots needs to act quickly this camera is filling the need for pilots to feel physically natural in a cockpit.

  • Realistic Cockpits
  • New Glass Cockpit Engine with Touchscreens
  • Checklist System Tied to The Simulation
  • Assitance System
  • Immersive Lighting, Audio and Camera Engines

To conclude what are the highlights of these presentations Microsoft Flight Simulator will provide realistic cockpits, a new glass cockpit engine with touch screens, and you check systems tied to the simulations with an assistance. A massive lighting audio and camera engines. Thank you very much for watching this video please stay tuned on Microsoft Flight Simulator website for any further information

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